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Developing Games in Java
Developing Games in Java
Author: Brackeen, David
Edition/Copyright: 2004
ISBN: 1-59273-005-1
Publisher: New Riders Publications
Type: Paperback
Used Print:  $56.25
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Author Bio
Summary
 
  Author Bio

Brackeen, David :

David Brackeen is a client-side Java game programming guru most popular for creating Scared, one of the most popular Java 3D shooters, and Race3d, a Java 3D racing game engine used in 6 different games. He has also created several Level Editors and plays around with music for fun.

 
  Summary

Learn Java programming and how it works in game development. This book teaches game programming using Java - combining the code with 3D graphics. You'll learn how to create a complete 3D shooter game, add smart Artificial Intelligence and smooth Multi-Player capabilities to a game and master techniques for full-screen graphics, hardware-accelerated images, and cool sound effects.

Java is quickly becoming an alternative to C++ in the game market. Java Game Programming covers java for games unlike any other book currently available. Instead of creating card games or unusable 3D engines like other books, readers will learn how to create a complete 3D shooter game by the end of this book. Key features covered in this book include: Java 2 Game Programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, 3D level editors, artificial intelligence, path-finding, and collision detection, game Scripting, multi-player game engine all through using up-to-date tools like ANT and BeanShell.


 

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