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Computer Graphics Using Java 2d and 3D
Computer Graphics Using Java 2d and 3D
Author: Liang
Edition/Copyright: 2007
ISBN: 0-13-035118-0
Publisher: Prentice Hall, Inc.
Type: Paperback
Used Print:  $150.00
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Summary
Table of Contents
 
  Summary

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics .geometric transformation views lighting and texturing behavior and interaction and animation. For computer programmers and engineers data analysts graphic designers/animators and game developers.

 
  Table of Contents

1. Introduction.

2. Mathematical Background for Computer Graphics.

3. 2D Graphics.

4. Advanced 2D Topics.

5. Basic 3D Graphics.

6. Graphics Content.

7. Geometric Transformation.

8. Views.

9. Lighting and Texturing.

10. Behavior and Interaction.

11. Animation.

12. Additional 3D Topics. Index.

 

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